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Service

Custom Character Modeling & Animation

Game-ready characters with personality, from concept and modeling through rigging, animation, and optimized delivery for Unity and real-time 3D.

What we deliver

End-to-end character production tailored to your art direction, gameplay needs, and technical constraints.

Character Design

Original characters shaped around your visual style, narrative, and platform, stylized, realistic, or somewhere in between.

3D Modeling & Texturing

Clean topology, efficient UV layouts, and textured assets built for real-time performance without sacrificing silhouette or readability.

Rigging

Production-ready rigs with deformation that holds up in gameplay, cutscenes, and expressive motion.

Animation Sets

Locomotion, combat, emotes, idles, and cinematic clips, loop-ready and organized for easy integration.

How we work

A clear pipeline from brief to shipped assets, with checkpoints so style and technical quality stay aligned.

  1. 01

    Brief & Style

    We lock tone, silhouette language, poly budget, and target engine before modeling begins.

  2. 02

    Model & Look Dev

    Blockouts turn into detailed meshes with materials and textures that match your brand or game world.

  3. 03

    Rig & Animate

    Rigs are validated with test motion, then full animation sets are authored for gameplay and presentation.

  4. 04

    Engine Delivery

    Exports, naming, LODs, and packaging are prepared for Unity or your real-time pipeline.

Example work

Placeholder previews of the kinds of character deliverables we produce. Final case studies coming soon.

Placeholder: character concept art

Concept Exploration

Shape language and costume passes before committing to production modeling.

Placeholder: finished 3D character model

Game-Ready Model

Optimized mesh and textures prepared for real-time lighting and shaders.

Placeholder: character rig

Production Rig

Controls and skinning set up for locomotion, combat, and facial or secondary motion.

Placeholder: walk cycle animation

Locomotion Set

Walk, run, turn, and idle loops authored for smooth blend trees.

Placeholder: combat animation set

Combat Animations

Attack, hit react, and recovery clips timed for responsive gameplay feel.

Placeholder: character emotes

Emotes & Personality

Short expressive clips that sell character personality in menus and multiplayer.

Need a character built for production?

Tell us about your style, platforms, and timeline, we’ll map a modeling and animation plan that fits.